Alright, interlude over, that was fun wasn't it.) This involved manually running and gunning through a particularly demanding patch of the open world and recording the average framerate.
Frontiers of Pandora does have a built-in benchmark tool, but since it was disabled for the first few days that we had pre-release code, and was only later enabled with warning that it had problems with FSR 3 and XeSS upscaling, I’ve stuck purely to in-game testing.
(Maybe a word or two about benchmarking before we start, mind. It will just take some digging through the graphics menus – digging that I’ve now completed, so join me as my blackened fingers bash out a convenient guide to Frontiers of Pandora’s PC performance and best settings. That said, good performance ain’t out of the question, at least not for modern CPUs and graphics cards. This is indeed an extremely Ubisoft game, with all the busywork and go-here-shoot-that roteness that entails, and although it throws some genuinely gorgeous visuals into the bargain, these also come at the cost of steep hardware requirements. I find myself agreeing with Ed’s Avatar: Frontiers of Pandora review so closely that we may as well have plugged our USB dreadlocks into the same magic tree.